

One thing worth keeping in mind with regard to the character builds is that here the base attributes don’t increase as you level up. On the other hand, the more frustrating mechanics like limited wizard spells and class and weapon restrictions/penalties have been done away with.
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It retains the basics of the older DnD games like sprawling dungeons full of traps and treasures, character customization and reputations, a diverse caste in addition to emphasis on player choice and ridiculously tough boss battles. Pillars of Eternity II: Deadfire especially succeeds in doing just that. The sequels tried to modernize the genre in an attempt to make it more accessible to the newer generation of players by making the interface more streamlined and ditching some of the constricting DnD rules. These franchises may not be that popular, but they’ve both met with an immense deal of success on each of their respective turfs.

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Popularized by the iconic Baldur’s Gate series in the 90s, it has largely been kept alive by the efforts of crowd-funded indie games, Larian Studio’s Divinity Original Sin and Obsidian’s Pillars of Eternity being the most successful ventures. In an age where more and more developers are moving towards the action-adventure genre, cRPGs are a dying breed.
